American Truco (Truco variant / variante juego de truco ) with card drafting and bidding

== American Truco (Variant) ==
No of players: 2, 4 (2 against 2 in partnership)

Deal: Deal 3 cards to each player. Then lay down the 'talon' of 3 cards face-up.
then the 4th card is picked up and placed face-up below the stock pile.
The 4th card is the trump, only the trump's rank matters, the suit is irrelevant.
i.e.if 8-Spades is trump, all 8's are the highest cards in a trick.

Phase 1 Bidding for a replacement: If any player wants to replace 1 card, he can vouch for it.
If no other player from the opposition, vouches for it, the player can pick it up, and discard the card
from his/her hand.
If a player from the opposition vouches, the players must bid to provide a replacement.
A replacement is a card that is of either the (i) same rank or 1 below (i.e. 9D can be replaced with 9C,9S,9H or 8H,8D,8C,8S )
or (ii) 2 cards of the same suit (i.e. 9D can be replaced with 5D & 7D).
A Bid is the no of cards the player can provide either (i) from his hand [not more than two] or (ii) pick from the stock pile
thus the lowest bid is '0' meaning - no card will be taken from the stock pile. if the bidder will be laying down 2 cards
to replace the card, he must also pick up 1 other card from the talon to replenish his hand to 3.
If both players vouch for the same card at the same bid, a player may decide to vouch for another card in the talon, and can
bid for this card.
Betting against the bid: The opposing team may wager that the player will not be able to find a replacement card within
the amount bid, if wager is done it is 1-point, the opponent can double or triple the wager, if the bidder fails to make
the replacement, the wagering opponent scores 1,2 or 3 points for a simple wager, double or triple. And if the
bidder makes the replacement, the bidder gets the vouched card and any wagered points if any.

Phase 2: Vying for Envido: Any player may vie, and state 'Envido'. An Envido is vie or wager stating the players
hand has either (i) a high card in any suit or (ii) the highest sum of 2 cards in the same suit. Ace counts as 1 point
for envido, and all face cards J,Q & K along with the 10 count for 10, all other cards count for their rank.
Thus in a hand of - 9S-3D-KC the Envido score is 10(for the king)
in a hand of - 9S-7S-KD the Envido score is 16 = 9+7 (as they are the same suit).
A wager of Envido is worth 2 points if accepted, and 1 point if not accepted to be played by the opponent.
The player or the opponent can increase to 3-points, 4-points or the remainder of their points needed to win the game.
acceptance will provide 3,4 or remainder points to the winner, and rejection will provide 2,3 or 4 points to the wager.

Phase 3: Playing Tricks: The players now play each card to win the maximum of 3-tricks. If the first 2 tricks are won by a team
the 3rd trick is not played, if the any trick is tied, the winner of the first trick wins the set.
Tricks are won by the highest card played, regardless of suit, if a card of the trump-rank is played it beats all cards.
There is no necessity to follow suit, play a trump or to play the highest card.
At any point in the game, a player my wager 'Truco' to double the points for winning the maximum no of tricks to 2-points.
An opponent may accept or reject this wager. An acceptance will grant the winner 2-points and a rejection grans the wager 1-point.
This again may be incrased by the player or the opponent to 3-points, 4-points or the remainder of their points needed to win the game.acceptance will provide 3,4 or remainder points to the winner, and rejection will provide 2,3 or 4 points to the wager.